1/24/2024 0 Comments Hidden in plain sight 2019![]() Just trust me when I say it's taking every mote of willpower in my body to avoid talking about all the other amazing experiences I've had with Hidden In Plain Sight and extending the word count of what Brendy reminds us is meant to be a short retrospective. I can't begin to explain the tension of having your friend's crosshair meander across your head as you stand perfectly still, willing the beads of sweat to be sucked back into your skin lest you give yourself away. But what's amazing about Death Race in particular is that every player is simultaneously the spy and the sniper - in addition to your little characters, you each control a crosshair that can fire one bullet anywhere on the screen. Like all the other game modes, you have to balance speed against suspicion at every turn. The first to cross the finish line wins, but if you separate yourself from the pack too much, you'll become suspicious. It's very simple: all players and NPCs start on the left and must make their way in a straight line to the right. I'll just talk about my favourite - the aforementioned Death Race. Too many amazing game modes, not enough words. But since those early prototypes it's turned into a truly special experience. Sounds quite like SpyParty, doesn't it? And Hidden In Plain Sight's creator, Adam Spragg, admits that it was very much inspired by SpyParty to begin with. Or you try to sniff out the human players and deal with them before time (or bullets) run out. You can attempt to remain hidden as a small figure amidst a room full of similar-looking NPCs as you complete objectives. That scene comes from Death Race, one of the five game modes in the absolutely marvellous Hidden In Plain Sight, a local multiplayer stealth game where you can have one of two roles. And then, from the crowd of NPCs, a third player starts sprinting towards the finish line. ![]() I toggle between sprinting and static to make myself as difficult a target as possible for the sniper. The room is a sudden cacophony of "OH SHIT"s and "WAIT NO"s - all coming from me. It was all a ruse - they had another bullet ready, and were baiting me into revealing myself. Then, from the corner of the screen, another giant crosshair suddenly appears and makes its way towards my head. A great big grin crosses my face at the knowledge that nothing can stop me now. ![]() I'm now free to abandon my statue act and sprint towards the finish line. The last bullet has been fired - not into me, but into an innocent NPC who happened to be looking suspicious at the front of the pack. The shot rings out, and all the screaming stops. I'm staying perfectly still, as though my friend's vision is based on movement, like a T-Rex. "HE'S THAT ONE AT THE FRONT! SHOOT HIM!" They're talking about me. People are screaming at either side of me. One a day, every day, perhaps for all time. Have You Played? is an endless stream of game retrospectives. ![]()
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